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Spring rate section

Spring rate effect on acceleration, FR
Red is 2.0/2.0, blue is 20.0/20.0, both using 130/130 ride height and simulation tire.
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Red with soft spring rate has slower acceleration, but it also has better braking distance.


Spring rate effect on acceleration, FF
Yellow using 20.0/20.0 spring rate, black using 2.0/2.0 spring rate, both using 135/135 ride height, 24/24 BBC.
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Black with soft spring rate has slower acceleration, but it also has better braking distance.
This is the same from FR car result.

So in summary, in GT2, hard spring rate can increase car acceleration, although it can also increase braking distance.


Spring rate effect on cornering
With the help of computer driver, I can get a stable lap time. This make cornering testing possible. The track is Super Speedway. The car is 472hp 1710kg 3000GT VR-4 Turbo

Using 2.0/2.0 spring rate.
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Using 20.0/20.0 spring rate.
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Using hard spring rate increase the cornering grip. The cornering speed is higher when using 20/20 spring rate. The turning capability also higher when using 20/20 spring rate which can be seen as more distance from the wall.


Spring rate effect on acceleration, 1000m
Another 1000m experiment, curious with different feeling on spring rate behaviour, lower front = more oversteer?
NSX Type S Zero, stock with FC suspension = 1/1 1/1 damper, 0.0/0.0 camber, 0.00/0.00 toe, 7/7 stabilizer.
spring  height   time
  2/2   135/135  24.554
  4/4   135/135  24.515
  6/6   135/135  24.493
  8/8   135/135  24.48
 10/10  135/135  24.479
 12/12  135/135  24.435
 14/14  135/135  24.444
 16/16  135/135  24.446
 18/18  135/135  24.477
 20/20  135/135  24.481
  2/2   135/135  24.554
  2/4   135/135  24.518
  2/6   135/135  24.595
  2/8   135/135  24.58
  2/10  135/135  24.576
  2/12  135/135  24.568
  2/14  135/135  24.554
  2/16  135/135  24.559
  2/18  135/135  24.547
  2/20  135/135  24.553
  2/2   135/135  24.554
  4/2   135/135  24.648
  6/2   135/135  24.641
  8/2   135/135  24.641
  10/2  135/135  24.645
  12/2  135/135  24.636
  14/2  135/135  24.639
  16/2  135/135  24.638
  18/2  135/135  24.643
  20/2  135/135  24.643
  2/12  135/135  24.523
  4/12  135/135  24.46
  6/12  135/135  24.508
  8/12  135/135  24.459
 10/12  135/135  24.455
 12/12  135/135  24.435
 14/12  135/135  24.453
 16/12  135/135  24.451
 18/12  135/135  24.454
 20/12  135/135  24.452
  2/2    89/89   24.644
  4/4    89/89   24.619
  6/6    89/89   24.597
  8/8    89/89   24.586
 10/10   89/89   24.575
 12/12   89/89   24.569
 14/14   89/89   24.544
 16/16   89/89   24.556
 18/18   89/89   24.557
 20/20   89/89   24.557
 12/12   89/135  24.095

Another test, spring rate effect on 1000m time.
           NSX S Zero Civic type 300zx turboSilvia R AeElan S2 '64 Elise 190 Trueno BZ-R
    2/2      24.554     28.879     25.701     26.454     32.325     26.429     28.686
    4/4      24.515     28.854     25.652     26.419     32.266     26.395     28.637
    6/6      24.493     28.839     25.621     26.388     32.223     26.362     28.628
    8/8      24.480     28.838     25.608     26.371     32.202     26.340     28.548
   10/10     24.479     28.824     25.596     26.358     32.180     26.328     28.571
   12/12     24.435     28.791     25.608     26.330     32.172     26.302     28.569
   14/14     24.444     28.809     25.573     26.347     32.161     26.305     28.594
   16/16     24.446     28.789     25.570     26.325     32.153     26.295     28.567
   18/18     24.477     28.790     25.553     26.327     32.149     26.289     28.552
   20/20     24.481     28.782     25.556     26.311     32.138     26.226     28.564


Conclusion:
  • spring rate have effect on grip. There is optimum grip value, which can be different on each car and can change on other setting change.
  • handling behaviour is different when you use bellow optimum grip or above optimum grip.
  • the most optimum grip is when you use the same value for both front and rear.
  • because NSX is MR, high height have better time
  • in NSX the optimum grip for 135/135 ride height is about 12/12. So using 4/12 or 20/12 will result in understeer, and 12/4 or 12/20 will result in oversteer.
  • spring on non driven wheel have no effect on acceleration.
  • lower front do not always result in more oversteer, if both value is bellow optimum grip it will result in understeer. If both value is above optimum grip it will result in more oversteer.
  • from testing the result in some FF and FR car, using 12/16 will result in more oversteer (actually less push understeer/ less understeer from WOT) and using 20/2 will also result in more oversteer. In some MR car and high powered car, using 16/12 will reduce spin caused by tourqe steering, I use this setting on TVR speed 12 on rome night.
  • the optimum grip is usually happen above 12 and steady after that or decrease a little on some car.


My Opinion

Spring rate will:
  • increase grip, affect acceleration and cornering.
  • reduce weight transfer, affect body roll (camber) and brake balance (BBC)
  • increase wheel response to the road, affect damper and stabilizer.

Changing spring rate will also need changing:
  • Damper, try make the wheel return to zero after bump before encountering next input. See from the wheel cam. Too soft will make the wheel return to zero too quickly, make it overshot. Too hard will make the wheel don't have time to return to zero for the next bump.
  • Stabilizer, treat like sideways damper.
  • Camber, increasing spring will make the wheel less angled during cornering (less body roll), so, you have to reduce your camber when you increase the spring rate.
  • Brake controller.

We can use spring rate to:
  • Reduce oversteer / increase understeer, reduce front spring rate / increase rear spring rate.
  • Increase oversteer / reduce understeer, increase front spring rate / reduce rear spring rate.
  • Grip driving, use drivable all hard spring rate with appropriate damper, camber and stabilizer combination.
  • Drift driving, use drivable all soft spring rate with appropriate damper, camber and stabilizer combination.

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